RATAMON
Pronunciation RAT-tta-mon
Level In-Training
Height 2'5"
Type Lesser
Field Virus Busters
Attribute Data
Name Origin Norse mythology. Ratatoskr, literally 'drilltooth', is the squirrel that runs up and down the trunk of Yggdrasil, delivering insultig messages between the eagle in its branches and the dragon in its roots.
First Appearance Episode 04
Personality
Ratamon is bouncy and friendly, but hard to get to sit still. He's very, very curious and sometimes a bit pushy, and doesn't really understand personal space. Though he hates being confined to small spaces and isn't likely to stick around any one place too long, he's very sociable. He has a bit of a nose for trouble, though luckily more for finding it than causing it. ... Most of the time, anyway.
Belied by his somewhat annoying personality, he's very smart, and is very interested in aiding the humans who have partnered with digimon. In fact, he seems to know a whole lot more than he lets on, but the extents of this are hard to figure out. He also doesn't really play up the cutesy-wootsy thing despite his appearance, thank god.
Attacks
Ratatat Tap Boy, doesn't that sound familiar? Ratamon hits his enemy several times with quick little punches.
Species Information
Ratamon can't fly, because its wings are far too little. It bounces around like rubber, using its big tail to cushion it when it falls from great heights.
NITHMON
Pronunciation NEATH-mon
Level Ultimate
Height 4'5"
Type Angel
Field Virus Busters
Attribute Data
Name Origin Norse mythology. Níðhǫggr (Nidhogg, Nithogg) is the dragon that chews on Yggdrasil's roots. Níð, in particular refers to a dishonorable, villainous social stigma.
First Appearance Episode 24
Personality
Nithmon is still friendly and sociable, but he's a little less bouncy and scatterbrained than he used to be as Ratamon. He is highly intelligent and can be very cunning, but like a child, he is emotionally immature, and will throw a tantrum if things don't go the way he anticipated them. He has very little emotional inertia, and will switch moods on a dime-- much more so than he did as Ratamon, and that's saying something.
He can act extremely bratty when things don't go his way, but he's quick to pick himself up and re-group and come back with a vengeance. He may seem reckless, and in fact frequently is, but he is very good at bailing himself out of corners-- even if 'bailing himself out' means running away and coming back later. He has a nasty habit of holding grudges and never forgives anyone who has slighted him in even the most minor of ways.
Attacks
Vedfolnir's Wings Nithmon's wings extend and grow, and as he opens them to their widest, he releases a rain of piercing feathers. Alternatively, he can "charge" the attack, and release it instead as a massive eagle that concentrates all the damage at a single target.
Nithogg's Teeth Nithmon summons black and red teeth-like spikes out of the ground all around the battlefield, which inflict massive damage when touched. He'll usually try to impale his targets, but will summon more than he needs, because even 'idle' ones do damage. Like Vedfolnir's Wings, he can instead choose to concentrate the attack, whereupon it takes the form of a dragon made of the energy that bursts out of the ground instead of the spikes.
Stasis Matrix Nithmon encases a single enemy in a pink crystal. If the crystal is broken from the outside, it will cause massive damage to the imprisoned digimon; if the imprisoned digimon manages to break out on their own, it sends shards of the crystal flying, damaging their allies. He can only capture enemies individually, but he has no limit on how many can be imprisoned at one time.
Species Information
Nithmon has been given great power by an outside force, but doesn't yet seem to entirely know how to wield it. This combined with its immaturity make it dangerous and volatile. It is capable of opening 'cracks' under its own power when the veil between worlds is weak, instead of having to wait for them to develop 'naturally'.